﻿using UnityEngine;

namespace NodeEditor
{
    /// <summary>
    /// 条件节点
    /// </summary>
    public abstract class ConditionNode : AbstractNode
    {
        public const string trueString = "trueResult";
        public const string falseString = "falseResult";

        public bool result;
        [Output]
        [HideInInspector] public Connect trueResult;
        [Output]
        [HideInInspector] public Connect falseResult;
    }
}